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When I saw that the theme was Neon, I immediately knew I had to learn how to write some flavor of glow shader and that I wanted to run said shader on some high res textures to  try and pull off a super clean and (hopefully) convincing neon/florescent light aesthetic. The reflections were born out of a happy accident where I used the wrong sign on a z-axis value while testing something with the system that optimizes the vertex buffers that make up the mazes.

Thanks for playing and I'm glad you enjoyed it!