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My only things are;

1: short one sentence tool tips on each stat describing what they influence

2: armor/weapons don't add their proclaimed stats to the player or their tames, and don't appear to effect wild creatures as well. my two ideas are;

    A: Armor durability, this gets lost when the armor gets 'removed' in combat. such as loosing one durability after each battle, as for repairing damaged equipment maybe just have its durability reset each time ya return home.

    B: just ignore that stats would technically be lost when clothing gets 'removed' in combat

3: likely in development but proper animations for spells, especially ones steeped in the arcane such as fireball n lightning bolt

    A: the ability to properly use heal spells, i don't want to heal an enemy combatant unless it raises their lust and it doesn't allow me to restore the health of my team. moreover the heal spells do damage right now so that's a thing

4: staffs/wands for mages

I noticed that too with not having weapons for the mage class. It also doesn't just seems like the classes are only about picking your base stats for you, but don't mean much on their own. But, I also would like a proper explanation for what each stat does. There also isnt animations for a lot of the special skills, since they seem to be the same as each other. The lightning strike for example i thought was a magic attack, but appears as a melee dash attack, with the same animation as arcane blast and crushing blow.