Wow, impressed that this was made in GM2! Visuals definitely fit the theme and the how the shiny reflective material reflects the neon! I also like how the number of spikes on the enemy indicates its health level - very clever. Thumbs up!
However, I was inside the maze for quite a long time and also realized that the neon-tiled walls change color and also have letters on them as if they were keys on a keyboard. Hmm... I probably missed some crucial info or hint :/