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(1 edit)

Pretty good  so far! One thing you should add is particles when the player dies. Another thing you should lower the speed of the spikes that follow you. I don't know if its just me but they see just a little to fast.

Also cool Devlog :D

Thank you for the feedback and even taking time out of your day to check out the game! I actually plan to move on to a new project since this prototype game was really just to gain experience since I'm new to game dev so I won't be working on it anymore, but if I did I would've definitely added your suggestion of adding particles. As for the spike speed, it's designed so there's no room for error so you have to time jumps perfectly to not die. Looking back, I probably should've set it to a slower speed since most people aren't going to know the timing as well as I do since I designed it. I think I may of wanted it to be a little bit of a rage game. xD I just wanted to make sure it was an intense because the last thing I wanted was it to be too casual and boring to the player.

I'm glad you liked the devlog! :D