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(1 edit)

Oh, I quite like that! *furiously jots it down*

I'll admit I was approaching it from a more arbitrary 'points = vale' angle. Looking at my notes again, I see why I was doing that (to simplify some of  the complexity in interactions). 

While I agree that a piece's value in context is wildy variable, I also think from a purely utilitatrian perspective (subtracting any other factors) that a bishop  or rook, for instance, are more 'useful' than a pawn--one of  the minor objectives, after all, is the push to upgrade one's pawn if possible.

Which I think speaks to Greg Karber's opinion above: The king's importance creates the central goal and drama of the game

You know, that's an interesting point. I was aware of this but hadnt given it much thought! Makes me wonder if swapping out the King for another piece (pawns  or rooks) would mix things up in a good way or not. Perhaps considering the game lost if all of those units are captured. 

Might make for an interesting puzzle scenario, hmm.