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(+1)

Awesome work! How did you do the tongue/rope physics? Did you use a unity plugin?

(+3)

The tongue is homemade :) It's a combination of a joint and raycasts. Everytime there's not a clear shot to the joint anchor, the anchor changes to what blocked it and reduces its limit by the distance from the old to new anchor. The visuals are just a line renderer.

(+1)

That's smart! I'll try to implement that :D