Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Props for trying out a less than common system (the cycling).

About the rolling, it falls into the tabletop issue of "Roll high win and keep playing, roll low instantly die". I'm not sure if there's a "speed" system in place where going faster makes rolls better (it does say you shouldn't slow down). I was so bad at the cycling it could have been that instead of bad luck.

We thought about maybe your rolls determine your speed, but the inverse that you suggested is an interesting idea! It would definitely help motivate people to get good at the cycling mechanic.