Well, seems like still a little bit of polishing for the DI support is needed (there's a little bug with the strafe binds not actually being bound, also roll left/right need the button assignment too in order to conform to the DualShock controllers' layout - and, as it is clear by now, a device stack is the perfect thing to have for it too - all are a pretty quick thing to code however) - and I will start adding some new environments (open mainly this time, I guess - would be interesting with the local infinite-space approach, got a few ideas and snippets already). I still want boss fights, yet guess they can wait a little bit more, as the environments and enemy types are more fun for the same effort.
Viewing post in Build 250621 (DirectInput support) comments
No idea :) Tho the controller stack feature is nearly done (in fact just need to re-implement the commands for the controller release etc, and test the thing for any surprises - guess tonight it will be), so will start doing the next map in a couple of days (yeah, yeah, promise to not get carried away by some other stuff like goggles support this time, although it is very tempting :) )