Well... this is an excellent puzzle game. I liked the sinister environment, and the puzzles required a little knowledge of Japanese culture. And therein lies a problem (my opinion). I would have closed the demo if wasn't for the Shogi's departure, and here is the problem. Honestly, I've never played Shogi in my life, and here you guys really hit it hard. They put it at a level that suggests that the player would need to have a good, very good knowledge of Shogi to be able to pass this puzzle, which is complicated for a little more casual players. In my opinion, at least the shogi should have some clues in the scenario that would lead to solving the puzzle, since not everyone has knowledge of Shogi. Despite that, Malice has an interesting premise, very interesting indeed. Maybe I'll finish the demo someday. Congratulations for the game.