Agreed, 100%. That was the original plan, but I ran into a little problem. If your health persists, the right play is to stall with weak enemies and just heal yourself. Same problem with keeping resources in-between fights.
The right fix would have been to remove the healing spell and add another event to heal, but by that point in the jam it was too late (I'm fine with resetting resources). I decided to reset health because I hate it when stalling and grinding is the right play. It was a band-aid over the real issue, though.