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(+1)

I liked the concept and overall presentation, though I feel there could be a few more graphics effects sprinkled here and there. Also, maybe go for higher-res graphics for llama and sparkles, considering the squares are smoothly rotated anyway <- note: I prefer hi-res graphics to pixel art in general, given similar quality.

Going through one tunnel after another was pretty fun for a while, but the game never seemed to end while not offering any extra variation compared to, say, wave 5 (just going faster and with sharper "turns"). I eventually stopped at wave 17. If you were to expand upon that idea, I recommend adding extra gameplay elements to keep things fresh.

(2 edits)

Thanks for the feedback! This game was made within three days, so I hope you understand I had to keep things simple :) I've tried to make the pixel size of the squares the same as the rest, but I didn't like it at all.