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Great job thus far! The simplistic nature of the game is great and I'm impressed that you decided to do procedural level generation, big thumbs up for taking that on!

Recommendations:  Clear up the different actions. Perhaps make a core set of 3 that loop. This will mitigate player frustration and rng-death. Let the level generation handle the rng. The player is having to deal with 2 major random factors and it can be distracting/hard to keep up with.

Thank you! There was a good idea in this game, I wish we could play test it more and refine it.