You're welcome! And ofc!
Hey, I use GDevelop too! A good workaround for that is to make a "Menu" screen or something of the sort that requires the player to hit "Start", that way the player will have interacted with the game so the audio can play right away when the next scene starts. :3 I had to do that in my entry for this jam (and it's why it has a silent menu).
It can definitely be super annoying sometimes though! I don't really know any better workarounds, let me know if you find any please, I would appreciate that a lot!