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Thank you so much for your kind words and feedback! :D
I wanted the final level on the second run to be kinda tough since it's the final challenge, but I went and looked at it again after your comment and I can see at least two platforms that should probably be a little more forgiving - especially since you don't have dark magic to clear the path. Maybe I could have decreased the cooldown on misty step as well! Definitely at least a couple things I need to keep in mind for future games! :)

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If you are talking about the two tiny platforms with an enemy on it I totally agree ahah
Also, I didn't point it out in my comment, but the fact that we don't need to be on the ground to make the first jump made the controls really nice to use. I don't know if it was plan or if it's due to a bug, but it really did enhance my gameplay experience x)

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That was definitely intentional! I personally think platformers feel way better with that control scheme, you can never end up punished for trying to get the "perfect jump" off the ledge, which is what I always try to do in platformers haha

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Then I did like this choice :D