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Some levels have the character facing the wrong direction at start. While the mechanics/gameplay were well done, the controls were fairly difficult to operate. Wonderful artwork and level design. I also love that there are buttons to collect.

Recommendations: The player acceleration can make it hard to control the character. I would recommend removing it or increasing the acceleration to max speed quicker (which might require a lower max speed). While I know this was intended to put several controls on a single button, changing directions and jumping was fairly difficult. I would almost get rid of the ability to manually change directions and instead make walls redirect the character. This would require a lot of redesign of levels, but I think it would make the game feel better.

Thanks for feedback, but major disagreement on "bounce from wall to wall" part - the game was made with full emulation of regular controls in mind, plus I don't want to give up flip controls! I think the problem is more in latency and flipping indicators, rather than the mechanic itself. The idea was to make a regular input game with one input - not to mesh in regular controls into a one input convention!