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Cool idea about converting HP to stamina.  I thought the HP should regen a bit faster because as it is I just attacked and then converted and then put the controller down to type this comment and wait for HP to regen.  Thats ok though I got to the middle of level 2 this way!

The attack and death sounds were grating but the graphics were cute.  With headphones on I can hear someone breathing and clicking sounds in the bgm.   I loved the dual stick controls and think a longer game with controls like this could really work well!  Maybe something like gauntlet but with melee combat like this.

Nice Job!  Thank you for submitting!

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Thanks for the feedback, much appreciated!

I had faster HP regeneration, but that made the game somehow easy. I was trying to get something implemented to force the player pushing forward, but haven't had any good ideas.

I'm not good at audio, guess it will not get any better in the future :-S I might need to rework my setup on audio tools.

For sound one option is to get  BFXR  which lets you fashion 8 bit sounding effects without too much trouble.  Its popular enough that there are online tutorials and stuff.  You're welcome.  Its nice to hear back from devs like you are doing.  Once again thanks for submitting and party on!

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Most effects in the game were already done with BFXR but it doesn't cover all needs (especially the dying sounds for example). Try to work myself into Audacity also for recording and rework of recordings, but this is a beast. I also might need a better mic for recordings.