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i want to enjoy it, but the liquid effect and growing slime tend to break the play area and clip the player out of bounds with no way to return except to start from the very beginning. then throwing is too unreliable to be used for anything that requires precision, yet there are puzzles that require it. On the way to get throwing, you then have the issue of an overly finicky "floor is lava" section in which the liquid nature of the slime often stretches into the danger zone, breaking up the player under no fault of their own, followed by buttons that only detect the weight of green slime.  My final complaint is more of a QoL, but there is little to no indication of how much the player has "charged" an interaction, such as super jump. There is clearly space on the hud for it, just fill the arrow to indicate charge.

ok im not replying to what you said just wanted to ask if your the ledgend from gamcore or not.