I can't say I felt like I was in full control all the time. There were a few annoyances like rapid dashing into a ghost you couldn't see, or having to rerun levels to understand when to wait for a ghost placed to catch you if you run straight, and the dice theme itself felt like "ah man, I got a x2, I don't think it's worth trying"
But it was engaging, having to learn the levels, and the theme of "dread" was present in the ghosts forcing you to run fast.