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(+1)

Thankyou for the kind words, I put a lot of effort into the art :) 

Yeah intentional but seems I might need to lighten her up a little due to feedback. 

Glad you appreciate the back/front flip system, gotta tweak it though, it works really jank right now :) At the moment it triggers a good/perfect dodge if the attack collides during specific points of the animation. Eventually when i get enemies working, it'll always give you some invincibility frames (hence the stamina cooldown) but you'll gain bonuses to rank or something for hitting it perfect. (unless slowmo is enough of a reward) sorry I'm rambling :)

I will do! Game feels very barren right now without it, next demoday, I will have sound! 

Thanks again for playing and giving feedback