The number of traps in The Ancient Ruins is exaggerated, and it can be said that it may turn the fun in a game into tension because of the place and the large number of traps
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I know that, but it seems that you did not understand what I was referring to are two points. The first is that the lamp you would not think of having without having any prior knowledge of your need or any hint or instruction.
As for the second point, the number of traps gives the idea that the whole stage will be just traps with some dependence on some luck