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(1 edit)

Click on the video below for a better quality:

We worked on improving the UX by adding a camera panning to various actions.

In the game, we have these wall switches that can power or deactivate multiple doors. They can be attached to different things and are an important part of the game.

However, even though they are connected with wires on the floor that players can see, our play testers had problems understanding how they work and what door/item was affected by activating a switch.

After adding the icons on the display of the switch, and the camera panning, all these problems virtually disappeared. Moral of the story, it’s important to play test and listen to the players.