Wow, that was intense and extremely cathartic. With just 22 cards (the Major Arcana) All Towers creates an apocalyptic yet hopeful journey of about eight (in game) days. The Tower mechanic creates rising tension, appropriate as this is a mid-apocalyptic rather than post-apocalyptic game, yet there is more than enough to keep hope alive and allow you to come up with ways to survive. Despite the small number of cards, the way the Tower mechanism is designed you won't find yourself cut off too early, and it is far more likely you will finish the game at the wire.
I needed this game, after being in the Pacific Northwest where we all recently baked nearly to death to the point that roads buckled and powerlines melted. Being able to envision a realistic way to survive climate change helped me a lot to get my head back on straight.