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(+3)

Note: This comment contains spoilers for the ending. If you have not played the game yet, binge it in one go and come back.

OK. I just came back to this game after 9 months, and it is amazing as ever. It is really only missing two things:

Ability to make choices that progress the story.

A satisfying ending.

Obviously, the former would probably detract from the game's experience (along with making it massively harder to code), and the latter is subjective, but I have a suggestion that I'm angry I didn't think of sooner: Settling Down

Basically, the idea would be that on every island, after completing the main quest, you would have the option to settle on that island, and end the game with an epilogue cutscene of Curly living there. 

"But wait!", I hear you cry, "what about the letter!?"

After the cutscene ends, the camera pans over the letter. It reads,


"

Dear Curly,

I hope you have had a long life full of adventures while looking for this letter's owner, but that was not what you truly needed. You were bored on that island of yours, but now you got to live life to the fullest. You had lots of adventures, explored lots of places, and I couldn't be happier for you. Wherever you are, once you opened this letter, I hope you are as content with my life as I was.

Sincerely,

Cato

"

Roll credits, player cries.

(+1)

Hey MrHiTech,

thanks for your lovely comment, it made the entire team giggle with glee when we read it today. We're happy to hear you are still having an amazing time playing Passing By, especially after such a long time.

The theme of finding a home and settling down are indeed ones that work perfectly with the narrative of the game, but as you said, there is also the existing code base, and making games is always about finding a middle ground between many elements such as art, story, and programming. However, the current ending of the game is not so different from what you describe - maybe you just haven't found it yet?

Let us know, because our credits definitely DO roll, even though the letter remains a mystery. ;)

Thank you for playing and constantly leaving feedback, it means a lot to the team! Happy ballooning, fellow traveller!