Good work, especially considering that the game had to be developed in a very limited time.
It is inevitable to be inspired by the classics, since they were the ones who set the standard. However, for the complete game you are developing, it would be more convenient to go for a scenario with its own personality. The mechanics are what they are, and if you want to make a tank-like control, you can not do too many maneuvers, but the atmosphere is the first thing that enters through the eyes.
In any case, we will be waiting for it and we will evaluate it accordingly ^^