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Ooh-hoo-hoo, now that is what I like to call interesting! The idea of a narrative driven eldritch horror turn based tactics game like this with randomized elements is fantastic. Those passages display some truly out there horror that's described well enough to make it unsettling while also being so strange that just imagining it is hard. I like that. 

While I like what the game is going for, I think its gameplay could be refined further. I didn't always feel like I was under as much pressure or danger as the writing implied, and death can actually be avoided entirely with relative ease if you don't get impatient or reckless; admittedly, being patient and careful can actually be difficult at times when you wanna see more of what the game's generated, so that's also a factor. 

I think it could benefit from making the meteor chunks you collect a bigger part of the experience, both reinforcing their significance as a narrative object and making you want to hop on those reserves more eagerly. Maybe use them as resources for abilities like the hammer fella's space switching or the healing ability. As it stands, you can use those special abilities pretty freely without much consequence. 

This has so much potential and room to grow. I really like what's on the table here.

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Thanks for the feedback Toaster. The gameplay's still in its infancy (the idea of collecting meteorites was thought of like 3 days before the Jam ends). Suffice to say we were still figuring out the direction we want to take the game. I really appreciate the ideas you put here tho. A lot of them we've thought of but at least now we can gauge which ones are more important.

You're welcome! I'm glad that the ideas are appreciated.