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(+1)

- I was a little confused about the bar being full meaning you can't use your specials, I thought I had to attack to keep it from depleting or something
Hopefully when I add the extra special effect graphics and make the "tutorial stage" it'll make more sense. 

>- is canceling dashes into each other balanced? like just mashing the button? I guess it might be since you don't get iframes.
You can go from full health to 0 very quickly, and I intend on fights getting really hectic later so being able to cancel and move out of the way easily to counteract this and keep things fast was a high priority. 

- using an xbox one controller on win10, the left stick doesn't work and i have to use the D-pad. not sure if that's intentional and don't really mind, but I would like to use the stick if possible
I completely forgot to put that back into the input list for movement (Up and Down were in though, strangely enough). Easy fix.

- attacking is fun, and the hand-drawn animations are impressive (although I will say, for the spinning attack just make [Red] a blurred ball because the jaggies look kinda weird once you notice)
Yeah I've been iterating on that spin attack several times and still am not satisfied with it. I'll get it eventually. 

- weiss is a guy? what the
He's a crazy guy.

- happy to see Taunt as a future move, I'm considering adding that to vapor trails
I'm going to have a lot of fun with this.

- nice pins (delplac hero was funny, absolutely no idea what it's a reference to)
Delplac Hero is an anagram for Placeholder, and his future portrait will also a reference to one of the earliest pieces of fan art I got where the white rectangle was made a bald human with sunglasses, way back in DD9.

Thanks for playing.