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(+1)

- nice rogue legacy type startup stats
- moving and fighting feels good, like the rhythm of a fight is always great
- dialogue is a little stilted
- knocked a mage onto some spikes and had to take damage to pick up his key, which sucked
- please make mages play a sound when they fire

altogether it's pretty fun, although some of the art clashes to me.

(+1)

Thank you for playing!
>had to take damage to pick up his key, which sucked
You can collect keys and legacy loot bags in a jump. Hehe, I need to think about how to give that info to the players.

Oh yeah, I guess that makes sense if you're always raycasting down for interaction or whatever. I was surprised to hear the spikes trigger as I jumped over them.