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This is super impressive, and way more than I would ever thought of seeing when thinking of what a Pac-Man World fan project could look like. The attention to detail is quite admirable, as you guys manage to not only include all the moves from Pac-Man World 2, but also make it feel pretty close to how PMW2 did on PC, right down to the fluid HUD design and having the more trivial moves like the flip kick.

The visuals and set pieces in this level are lovely. The animations are nice and cartoonish, probly even moreso than in any game of the actual trilogy. 

That said, while this game does a great job imitating PMW2 mechanics, PMW2 also has its missteps. And I hope Palace does better than to delve into its pitfalls. Particularly, there should still be a Pac-Man feel. Collecting dots here already doesn't amount to anything, but it seems like you don't even get points. Not even by eating ghosts, which are the only enemy in this demo.

I'm also generally hoping the levels get more interesting in their designs, not just the visuals. This level here is a nice way to get acquainted with the game feel, but I'd like to see how things pick up from here.

All things considered, this is a very promising start! There's a lot of cool things to take away from this, and I hope the eventual finished project ends up being the Pac-Man World 4 PMW fans have been waiting for.