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The movement mechanic isn't very coherent to me, but somehow I managed to force Selen to reach the end. It really is harder to control than it should...

Yeah, since my original idea was that you move the camera and not the character I tried to make her follow the camera movements but not directly and it got really messy in the short time we had. Actually after rethinking it I'll probablt go for a twin stick style movement for the camera and Selen to make it less frustrating and have more gameplay posibilities. Sadly after the jam I haven't got time to update the game. Thanks for the feedback!