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Still on track for an anniversary release. Originally, when I released this game a year ago, I wanted to do weekly releases. Then, instead of adding small features a bit at a time, I tried to design the whole town system. The scope of the whole town system is like creating the whole game of Banished. Since I did not succeed in breaking that goal down into smaller parts, it didn't happen, and neither did any releases.

The game still has a roadmap. This next release is all about the terrain engine, view distance, and performance. That's a good foundation to build on. The next priority after that is a basic narrative, and something a little more personal that tells you what you can do as the player. After that is building, which will probably not  work the way it works now. And the town system still has to get done! Even if it's in small parts at first. I also want to start working on multiplayer pretty soon. 

Longer-term, there's animals, role playing features, economics, and social things like how landmarks get named by people, and how people discover and share knowledge about the world.