Ah, could you remove the
very long repeated dashes?
They make your comment so
wide I can't read without
copy/paste into a separate text app.
And it seems to wreck formatting
of comments here.
So my further thoughts are:
1. I don't think I understand why repeated prompts are bad still? I'm also not sure how you get a good enough sense of how jounaling would go without doing it at least a little. As for why anything should happen, isn't that something you create? The prompts guide you. At least that is my experience with all journaling games save for the CARTA system. There are other solo games with a huge array of tables and that guide the experience more, but the idea that randomly generated prompts need priors from the game to happen is weird. For myself I chained elements from previous entries I'd written, and that is a lot harder to do when you aren't doing journal entries.
Through that methodology I feel you missed some of the mark here, and it hurts the review.
2. I know you weren't condemning them, but I wondered indeed why you thought the game couldn't wander into deep wells of feelings. That was what struck me as strange.
3. I had a lot of experience with RPGs but journaling games tend to be very different beasts. My surprise was at how some of the things that felt pretty normal in journaling games that were present in San Sibilia elicted surprise from you, so I wasn't sure you had experience with journaling games specifically. That experience still doesn't come across to me.
4. This is where it gets weird because I had one extremely short run (6 days) and I don't run much character gen. And that was the session that made me fall in love with the game. I still had a great time and made a bunch of stuff happen with a follow-through storyline, so the idea that a short run results in nothing sounds strange to me.
Though this is where we differ the most, in that I end up feeling frustrated when more guidance is present, and you seem to feel more frustrated when there is less guidance in general. So that's likely why our views on the game are polar opposites, save that we both agree the game has a good core though I feel that part's just sense.
And yes, being honest about reviews is great but I feel like there was something missing in yours, and I'm trying to pin it down. It is obvious you do good reviews, I just wasn't sure why this one didn't feel up to par with your standard. However I shall have to chalk it up to my lack of reading comprehension.
On discussion of tweaks, A.ii isn't difficult. Add up the ranks of each card you pull, and when you hit blackjack (say, a sum of 21, but I think a larger sum would also make sense) mark a progress box. I'm sure I presented it incorrectly for you to have that impression.
Re B. I don't think I understand since I was mostly thinking about ways that prompt variety is achieved in other journaling games, and Alone Among the Stars is one of the core games of this nature that is amenable to hacking, which you're maybe familiar with. I don't think prompt variety makes the game a wholly different one. Then again, I'm no designer nor writer.