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The core concept is actually quite good. To be honest, it reminds me of other games more than Sudoku, but it's good. The problem I have is that I just don't like how it quickly becomes a game about timing. It becomes a real time interactive thing, like an action game, but in doing so, it stops competing against simple puzzle games and starts competing with really smooth action games like asteroids, against which it doesn't compare as favorably. To be fair, it could have taken a lot more time than was available in the jam to implement smoother action, but I can't help but feel it's lacking.  The first couple of levels largely mitigated this by being about the puzzles themselves.

Thanks for the feedback! For the most part I implemented the mechanics of the game and tried to come up with a few different sort of levels for the puzzle. The timing based ones weren't planned that way. I only managed to get 5 levels out and probably should have re-ordered them before implementing. Thanks for playing!