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Love the frog fractions style plot twist! It's a really cool idea to have the shift from one style of game play to another be seamless like that. 

I think the lack of player feedback is the area this game could use some improvement in. The visuals are cute in a B-movie style way and I loved the dragon getting yanked through the floor like it was a stage play, but without impact sounds or visual damage indicators, its really hard to know what is going on or what you are supposed to be doing. For your next project, I'd definitely spend a bit more time on ways to let the player know what effect their actions are having, and what is happening to them.