Nice entry man! Congratulations on finishing the game :3
Some feedbacks I'd like you to consider for further games:
- In a simultaneous 8 directions movement game (with that I mean the character can go seamless from any direction, instead of in a snappy way) is better to use mouse for projectiles, as the enemy move to blind spots
- As an (I guess, if not ignore this) RPG movement based game, would be nice if the movement could be either. or both, faster or/and snappy
- I liked the mechanic where enemies can hurt themselves (friendly fire ftw <3)
- More room to the characters, currently the screen's zoom is too close, I know you are probably proud of your art, but it can be even prettier when appreciated a bit further ;)
- Nice work with the obstacles giving the player a clear objective from the beginning so we can work towards it while playing, good job!
I think that's it, again congratulations on completing the game within 48h! A task for few devs and you're one of them now <3
That's it, keep developing and until the next time!