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(+1)

To be honest, I think the difficulty curve in the second half of the game was already a little all over the place before the updates, if not worse. It’s mostly due to the fact that I couldn’t get those playtested properly in the jam, but probably also that I was too afraid of making levels too hard towards the end. That’s definitely something I’ll need to work on in the future.

I’m glad you enjoyed the game anyway! :)