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UI is pretty polished and options for the training mode are cool

I don't know if it is a bug but certain moves make it so the enemy can't be launched anymore some times, the ones ive found are the last hit of your 3 hit combo and the air spin again it is some times, if it is some condition im not picking off and intentional id consider changing it because it feels bad to waste a bunch of heat for no payoff.

i think its cool that the back of your sword deals damage but i feel like it still knocking back towards the direction you are looking at could be problematic depending on how the enemies behave, as an extreme example say that an enemy deals contact damage, you could push it into yourself and hit yourself for fre.

>I don't know if it is a bug but certain moves make it so the enemy can't be launched anymore some times, the ones ive found are the last hit of your 3 hit combo and the air spin again it is some times, if it is some condition im not picking off and intentional id consider changing it because it feels bad to waste a bunch of heat for no payoff.
I'm not sure what could be causing that, I'll try looking into it. The 3rd melee hit should at least always cause the -break- status on the sandbag since it does a ton of break damage along with the launcher special attack's startup frames, more break damage than it has the capacity to hold at least.  I have plans for moves that deal with having high heat levels (like an attack that does more damage based on your heat buildup and gets rid of it very effectively) though they're not implemented yet. General idea of heat being a double edged sword of sorts, can't use specials when in overheat but some moves might perform significantly better.

>i think its cool that the back of your sword deals damage but i feel like it still knocking back towards the direction you are looking at could be problematic depending on how the enemies behave, as an extreme example say that an enemy deals contact damage, you could push it into yourself and hit yourself for fre.
Yeah that's true. I haven't gotten around to adjusting that yet and will bump it up on the priority list.

Thanks for playing.