Yep! Everything built up using Godot Engine.
Hmm, some advice I can give is:
- Signals are an amazing way to setup triggers for your code. They can even be setup easily using the very Editor.
- Scenes are an impressive and easy self-contained way to design game objects, you can even inherit scenes to extend an object composition (for instance the bugs inherit the same basic_platform_character of the player, but I added some sensors to trigger the jumping)
- GDScript is easy af, you can learn the whole syntax in 2h, really
I think that's it, thank you for the feedback <3