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Wow this is pretty amazing and innovative. The multi-purpose lance is really killer. It feels great to move and attack. The ability to use the lance as a vertical jump or horizontal speed boost is perfect. I could see this being a great speed-runner game if the level design is cleaned up and maybe there's more juice. If a level is designed for me to move down or left, there could be improvements in some way to help me feel confident I'm not jumping into a death pit or an enemy without knowing. The one boss is pretty solid as I found jumping 2 then boosting over him intuitive, but it was confusing whether I was damaging him or not and where his hurtbox was.

I love the upgrade system, but after beating 2 levels I had around 3k money while I needed 7.5k or 10k. What's the plan for giving the player more max bullets? Doesn't that change level and gameplay design quite a bit?

Thank you!

We actually thought about adding some time elements to the game and we might add it in a future update. Adding more shot will change the gameplay as you said but we thought about changing the difficulty as you play and maybe adding higher places that you can get to only after upgrading the lance. It still need some work and play tests tho.

Anyway thank you very much for playing and writing your thoughts!