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Thank you so much! All your criticism feels super on point. Coding the clones was also a challenge, and sometimes our course correction mechanisms result in some glitchy behavior, perhaps this fueled the need for using more slowdown time?
The platforms in the boss were in fact a bit rushed, some player managed to beat the whole boss from the ground floor too xD
I am also missing the coyote time, which is a big oversight in retrospective.
Once again, thank you for some top tier feedback.