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Thanks for the bug report.

The cubes can be leveled up when the level of the white cube is maxed out.

You can also prestige it to get it back.

One subjective issue that might be worth thinking about is how to visually represent the maths a bit more clearly. To give an example: I had tended to avoid levelling up the tickrate of the white cubes because it felt like I was limiting the number of high-value cubes that could occupy high-value positions. The same goes for the cube size upgrades. Of course, if you sit down with a stopwatch you eventually realise that you earn more money by filling the containers rapidly with white cubes than slowly with lots of a high-value cubes, but I don't think this is intuitive!