Once you know how the timing of the enemy attack works, you can actually complete the whole game without getting hit. I would need to make some kind of stamina bar so you can’t always just block and more randomization on the enemy attack intervals. A checkpoint would be a good idea! Maybe better to give the option of permadeath or ‘easy’ mode though. I also considered healing the player a bit when collecting a soul. Thanks for the feedback, I’m glad you like it. 🙂