Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Before I start: I will try to give you some advice on which parts of the game could be better, because I think, that this is why some people have joined the JimJam. I do not want to pull you down or something, I will just try to point out some things in detail, you could do better, so that you know where you might have some trouble. Even if I sound rough, I do not mean it so. Ok? Good! Now let's start!

________________________________________________________________________________________________________________

Quite a good game. Asthetics are looking fine, sounds are also good and the grapling mechanic is awesome. But there are some things that could be improved: 

At first: The tutorial. It is a box of text that no one realy want to read. Try to keep it shorter next time or in more visual form. I know, it is hard with such a short period of time to make something like this, but if you are without such a timelimit, keep it in mind. It was good for me, that the game was so easy to understand trough gameplay, because I just searched for the controls in the Tutorial and started the game.

At second: The options. It would be nice, to have some information about the value the slider is set in, like 50 is like 50% of the mouse sensitivity, so that the player can put his mouse sens that he uses in other games in. It also would be nice if you could change the senistivity in-game, like outside of the main menu, so that it is easier to test the setting out.

At third: The difficulty. This one is simple: static increasing difficulty. You could make it, that every wave has a greater amount of enemys, that the enemys are faster or smaller with every wave or a combination of these. 

At fourth and last: The grapling mechanic. This mechanic is awesome, but it has one litte problem: hit detection. Sometimes, it  it just goes trough the enemy without any effect and sometimes it does not hit at all, but graples you towards the enemy. I think this is because the game uses ray casting to detect a hit, but count it as it not until the end of the shoot animation. So there are 2 ways to choose to improve this case: #1: make the hit detection through the hook itself, so that the player has maybe to shoot in the way of an enemy, which would slightly increase the difficulty of the mechanic, or #2: make the hook animation faster, so that it would not be noticed, that the game uses ray cast to detect the hit.

________________________________________________________________________________________________________________

I like the game. It has a catchy mechanic and is easy to understand. My highscore was 176.000 and I lost because I catapulted myself up into space, so I could not defend my ship anymore. R.I.P. the dumb ones XD

I hope you have found my comment useful and I also hope I will see another game from you in the next JimJam. 

Sincerly,

Metrollos ;-)