Thank you! We will look into these issues, with jump height as well as adding controller inputs for shooting and accepting dialogue (the game wasn't programmed with controllers in mind). With reflection, it does actually have a timer that kills the laser, however when it reflects it resets the timer, which causes the issue. Because we're relatively new to Unity, we couldn't figure this one out in time for the GameJam and we apologize. We will do these fixes after the GameJam rating period has ended.