You probably know this already, but... indie development is hard, especially if you have a day job.
Recently I have been struggling to do much in terms of development and marketing and as result in the last 3 weeks I did less than what I used to do in a week the previous month.
The main difference is that this month I didn't have any day off from work and I also had to put some extra hours into my day job because of a deadline.
That, combined with temperatures up to 35C/95F for many days, kept me too tired to do anything relevant.
At least things are looking better now.
I spent the whole weekend working on 2 new features (that I am going to show you soon) and I took 1 day off per week (starting from this one) for the rest of the month.
I also put up a poll in my game Discord server to ask if people wanted to try the game as it is now or in 4-6 weeks to have a better experience in terms of gameplay.
Not everybody voted yet, but it's clear what people prefer and that's what I am going to do.
If you want to follow my progress from close and if you would like to influence the development of Virtueror, you can join my Discord server too.