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here's some proof from the 3.3 beta devlog:

Keep in mind this release is *very* unstable! Save often, and expect major bugs.

  • Added multiplayer (you can stop asking now!)
  • Supports LAN play, over the internet and cross-platform with the upcoming PC edition
  • Added ores to map editor
  • Possible controller support (completely untested)
  • Changed smelter system to use fuel and have a maximum speed/capacity
  • New save system, import and export saves to local storage
  • Added autosave
  • Changed flak turret projectiles and speed
  • Balancing of titanium and coal drills to be slower and more expensive, to slow down late-game progression
  • Fixed bug with stacking conveyors and tunnels/junctions not transporting directly to the core
  • Optimized pathfinding to be ~3x faster and use less memory
  • Translation support (incomplete, full translations coming soon!)
  • Teleporters now use power and have a better UI
  • Sorters also have a new UI
  • Added a sand resource (currently unused and unobtainable, but is displayed in the sorter)
  • Re-made all player weapons to be more varied and interesting
  • Removed upgrade menu and added the weapon factory block
  • Increased base player health
  • Discord integration: Wave, map and player count are now displayed in Discord while playing Mindustry
  • Proper Mac and Windows32 support: not well tested, please report any problems!
(1 edit)

thanks for fast reply and answer

you're welcome, i do that a lot