Thanks. I suppose the game's systems do require some explanation. Player upgrades are from random enemy drops. You can receive either standard equipment or soulstones. When a boss is beaten, you get its weapon. There are unfortunately some balance issues and errors that Mahou Shoujo is already addressing. This is our first time working with a Nintendo system, but MS is a brilliant programmer and designer. We were only able to invest about a month's worth of work into it, but I have no doubt that within another month it will be bulletproof.