Feedback, Compliments & Suggestions: Just to chime in on this topic. I too would like to see this one come back. It fit the tile game layout very well... Please don't scrap this one. It really is one of your best projects. I mean that. If only it wasn't soo short. With a little work an polish this can easily compete with Lust Doll with more content. Sometimes it's best just to have a simple straight forward game without all the character customization options you know... That way, we players can just jump straight into the game and enjoy the story. It can peek interest faster. I always wanted to play an "tile adventure RPG". This is like your balance to Lust Doll if you know what I mean...
This one had me at "Looks like we gotta go to that statue after all...". It was giving me massive Zelda/ Final Fantasy/ Dungeon & Dragon vibes.
I was loving everything about this game. Sure the art could use a bit of a touch up now but the level up system was great.
The story was enjoyable, captivating and better yet, humorous even, I found myself actually reading the script instead of skipping over it. Just because it made me smile. (when you read a lot of garbage script, books & anime you tend to start skipping over what's repetitive and over used...)
But sadly the story at this time is too short/ cut off because of other projects/ distractions... Well, you know what they say "When inspiration strikes..." Although it's still very disappointing to say the least...
Really enjoyed the equipment menu too. Almost felt as if it was made using Ren'py. I really like those kind of games. It's a pretty solid nostalgic style.
I also liked how you made the tile map where it is hidden until explored. That is a good feature that adds to the exploring and mystery of the unknown. It feeds the players need to explore and reveal what's around them. People hate not knowing so we strive to find out. But making them work too hard for something can have the opposite effect of making them just give up or move on.
I wish revealing the tile map worked just a little differently though. Like the player would reveal what was in line of sight style (Expand the view range but "block it by objects and certain environmental gas effects" such as smog, smoke, mist, poison etc...).
It also wouldn't hurt if mobs dropped more loot/ accessories from time to time. Other than that feedback, I can't think of much else at this time. Please keep doing what you do. Just don't wait too long. People tend to move on... That's life.
If only, if only it didn't end soo soon. Really hope it doesn't take you too long to return to this project. I really don't want to forget about this one... I don't want you to forget it. In other words
- "I'm game."
- "I swear if I knew coding I'd help make this one if I could."
- "Hope this helps..."
- "Dreams spark inspiration & creativity... now build upon & share them to achieve your dreams into a reality."