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It took me a while to figure out what's going on, but it's a nice concept. It could do with some sound effects. I don't get why the player has to choose the chest and the door though. That makes sense in a physical card game, but in a video game I think the game should be making that decision instead.

Maybe do a tutorial battle to make the mechanics clear to the player. I like the idea of having an attack queue. I think this could be really fun if developed more. There's a kinda similar game from a different game jam that I think you could take inspiration from: https://kultisti.itch.io/onward-blocks

Overall, good job!

yea i didnt intend for it to have such a steep learning curve, the decisions for the doors and chests made sense with a plan for a story i had, but didnt get round to making. but thanks for the review 👍