I think the biggest issue I had with this game is how things are communicated. There wasn't a clear understanding of what my deck was. I am still unsure if there even is a deck. It seems like I randomly got access to two more cards other than dodge and attack. I like the ideas here but for the most part I couldn't make informed choices on how to deal with an enemy. At some points I would attack an enemy and was not dealing any damage even on a turn where the enemy wasn't dodging. Still, I want to say that the rushing of the players turn with a hunger gauge is a good idea for a faster style of play that makes decisions more impromptu.
Hmm thats odd, you should have been able to do the damage guess there is a small bug there. There was some more communication stuff being made but due to some weird UI stuff it did not work at all and had to be left “till later”. but i am glad you enjoyed the hunger system, it was one of the core mechanics i wanted in the game