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Both the browser version and the mac file won't work for me. Browser says WebGL not available and mac file says it's damaged.

Sorry about that, you're the first to test on macOS. I found the solution though. Unfortunately, this seems to be a common problem for macOS builds for Godot-made games.

1. Download the macOS release to your Downloads folder, should default to ~/Downloads

2. Unzip the contents in ~/Downloads so you can see the app file.

2.  Using terminal run this command on the file:

sudo xattr -rd com.apple.quarantine "~/Downloads/Neon Gensis- Magical Animals.app"/

as solved in https://www.reddit.com/r/godot/comments/nm5xtf/mac_export_wont_start_when_downlo... and https://apple.stackexchange.com/questions/372084/macos-catalina-app-is-damaged-a...

(+1)

This got it working for me!

That was pretty fun! A bit resource heavy though. I know you already lightened it up a bit, but it still freezes a bit after pressing start. I do have an old machine though, so that might just be me.

The controls feel solid. And the music really fits the vibe. Overall fun game. Great job!